AI Insights · Timothy · July 2024
Top 5 Third Person Games on Android in Turkey for Q2 2024
Explore the performance of the top third person games on Android in Turkey for Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top third person games on the Android platform in Turkey showed varied performance metrics in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive look into the trends of these popular apps.
Subway Surfers experienced fluctuating weekly downloads, peaking at around 148K in early April and stabilizing at approximately 123K by the end of June. The revenue for the game demonstrated a steady pattern, with a high of $1.4K in early April and ending the quarter at around $883. Weekly active users saw a notable increase, starting at 5.1M and peaking at 6.3M in mid-June.
PUBG MOBILE displayed strong revenue generation throughout the quarter, consistently staying above $97K weekly and peaking at $123K in the second week of April. Downloads showed a similar trend, with a high of 117K in early April and a steady count of around 91K by the end of June. The game maintained a robust active user base, starting at 2.8M and slightly increasing to 2.9M by mid-June.
Race Master 3D - Car Racing showed a stable performance in terms of downloads, starting with 68K in early April and ending with nearly 79K by late June. The revenue for the game remained relatively steady, averaging around $400 per week. Weekly active users remained consistent, fluctuating slightly around the 550K mark.
Going Balls experienced a peak in downloads in early April with 111K, followed by a dip and then a recovery to 68K by the end of June. Revenue for the game remained low but steady, averaging around $70 per week. Active user counts started at 485K and fluctuated slightly, ending the quarter at about 444K.
Bus Simulator : Ultimate saw a significant increase in downloads, starting at 42K and reaching a peak of 83K in mid-June. The revenue for the game was notable, starting at $5.4K and reaching a peak of $8.5K in early April, before stabilizing around $6.4K by the end of June. Active users showed a steady increase, beginning at 194K and peaking at 257K by mid-June.
For more detailed insights and data on these apps, visit Sensor Tower.